Chess for Fun

Chess icon

Chess for Fun is a friendly no pressure chess group open to new members whatever level from beginners to advance. Why not come and try us for a session.

Chess is a great way to keep the brain fit.

We meet at 7.30pm in the café at the Sports and Tennis Club, Muddy Lane SG6 3TB, on the third Monday of the every month. 

We start with a short demonstration/ lesson by Mark (one of our members) on playing the game then we pair up and play in a relaxed setting. Please bring along a chess set if you have one. 

New members are always very welcome.

If you are interested, please get in touch with Nayier: chess@lalg.org.uk

Contact Details

Group Events

Monday 20 July 2026, 7:30pm
Monday 17 August 2026, 7:30pm
Monday 21 September 2026, 7:30pm
Monday 19 October 2026, 7:30pm
Monday 16 November 2026, 7:30pm

Group Articles

Find an article quickly

On Monday we looked at how white can target black’s weak f7 square in the opening, not only through a bishop+knight or bishop+queen combination, but also through sacrificing their white squared bishop by taking the pawn and giving check. As compensation for giving up the bishop (if taken by the king) white exposes black’s king and denies black the opportunity to castle, opening up possibilities for future attacks.

 

We then looked at how this motif can play out in a ‘poisoned pawn’ scenario. You’ll see on-line examples of how taking a pawn at b2/b7 or g2/g7 can backfire, if the piece taking the pawn can then be trapped – the pawn proves to be ‘poisoned’. We looked at one example in which after a series of normal developing opening moves the black queen is tempted into taking the pawn at g2 and then forced to move to h3 as the only safe square available; white’s bishop is in a position to take on f7; black’s king takes the sacrificial bishop and white’s knight positioned on f3 moves to g5 forking the king and queen. The poisoned bait worked!

Last night we looked at a highly contrived ending to a game in which all of white’s pieces (following several pawn promotions) were back on their original squares while also delivering checkmate. This position was taken from a Youtube video by Gotham Chess (if you don’t know it, it’s a very popular site):

 

https://youtu.be/wPa0EhzvhaA?feature=shared

 

It’s a long video but if you are curious and don’t want to watch the whole thing, then the last few minutes - from 15 minutes in I’d suggest – describe this scarcely believable tale.

 

You’ll note that the presenter refers to ‘pre-moves’. In timed games online there is an option to lock in your next move while your opponent is thinking about theirs: the instant that they make their move, your pre-determined move is made automatically. This can save significant time in a blitz game but is risky as you can’t change your mind.

On Monday we looked at an unusual end to a game where the final move was not only checkmate, but a double-check and a discovered check all at the same time.

In a double-check, where two pieces give check at the same time, the king must move. It’s not enough for one or other piece to be captured or blocked because the check from the second piece will remain.

Discovered checks are where one piece moves out of the way to reveal a check by a second piece. They can be powerful attacks, and it’s the piece which moves out of the way that usually does the damage. Here’s a simple example from the Petrov Defence:

  1. e4     e5
  2. Nf3   Nf6
  3. Nxe5   Nxe4
  4. Qe2     Nf6
  5. Nc6+

The knight moves out of the way revealing check by the white queen. Howsoever black chooses to block the check, their queen is lost to the knight.

Watch out particularly for pawn moves that reveal a check, often with the aim of the pawn then capturing a piece.

At Monday’s meeting we looked at the famous conclusion of a game played in 1966 between two world champions, Petrossian and Spassky, in which Spassky created a devastating knight fork by sacrificing his queen.

Forks are where you attack two pieces at once with the intended outcome that your opponent has to give up one or the other. Knights are particularly good at forks. There are lots of puzzles available online on youtube, chess.com or lichess which can help you to recognise common forking patterns.

For those of us who are relatively new to chess or returning to the game after some years, here are a few guiding principles which might help in navigating the opening of a game.

  1. Seek to control the centre of the board
  2. Develop your minor pieces (knights and bishops) while avoiding moving the same piece more than once unnecessarily as this will slow down your development
  3. Castle to protect your king
  4. Join your rooks so that they can work together

 

Finally, knowing the relative value of pieces can help you to assess whether to exchange them: pawns are worth 1 point, bishops and knights 3 points, rooks 5 points, and the queen 9 points.

On Monday we discussed recognising checkmate patterns, using the (500 year old!)  Damiano mate as an illustration. Becoming familiar with checkmate patterns helps you to spot winning opportunities and, if not an immediate win, to visualise the final position that you're aiming to reach.  You can then work out how to clear a path for your checkmating piece, or whether you need to dislodge a defending piece first. This is really not about calculating lots of moves in advance - just one or two. 
 
Online endgame puzzles can help you to practise this, particularly with common checkmates such as the back-rank mate. 

The Greek Gift sacrifice as a pattern/motif which you are likely to encounter in your games, so it's very useful to be able to recognise it, whether as a threat or an opportunity. As ever, there are plenty of related online videos and lessons available. The Greek Gift is an example of how quickly a game can culminate through a sequence of forcing moves. Such moves - checks, captures or threats of capture - force your opponent's hand, leaving them with few if any choices as you strengthen your position and weaken theirs. So look for forcing moves in your games!


 

Mark's useful info: On Monday we looked at a famous chess puzzle, a mate-in-2 problem designed by the American prodigy Paul Morphy (I believe that it’s the only puzzle attributed to him so it’s easy to look up online).

The puzzle illustrated the concept of zugzwang, or ‘the compulsion to move’. Chess is about turn taking, and you cannot forfeit your turn to move. This means that you can find yourself in the position where it’s your move, but any move that you make will weaken your position, perhaps even fatally, nevertheless you must move: that’s zugzwang.
It’s a common feature of king and pawn endgames, where one player’s king is defending a pawn, or trying to block their opponent’s pawn from being promoted to a queen but the king has to move, and its only option is to move away, losing the position. (Note that this isn’t the same as stalemate where you have no legal move available and so the game ends in a draw; in zugzwang, the game continues). There are plenty of examples and explanations of zugzwang positions online if you are moved (!) to find out more.  

A footnote on chessboard orientation: as you know, when setting up the board, both players must have a white square at their right-hand corner. In addition, if your board displays the letters for files A-H and the numbers for ranks 1-8, the white player’s pieces should occupy the side of the board on which the letters read alphabetically from left to right. Otherwise, any reference to square notation won’t make sense. So only white can ever open with the pawn moves e4 or d4, for example – or, as was played on Monday, c4 (the English Opening) or f4 (Bird’s Opening). Provided by our group member, Mark

 

 

 

 

 

Another one from Mark: one of the most famous games in chess, the 1858 Opera Game. Its enduring appeal lies in Paul Morphy’s elegant checkmate sequence including a queen sacrifice, but nearly 170 years on it also serves as an object lesson in the advantages of rapid piece development and the risks of under development: black finishes with a bishop and rook which have played no part at all in the game, negating their notional material advantage over white. There are plenty of helpful online reviews of the full game, which is only 17 moves long.

 

 

 

 

Group member Mark Paulson says: there are a couple of excellent, accessible chess websites which I’d say are guaranteed to improve anyone’s game!  They are chess.com and lichess.org.

They are both generally free to access, with additional premium services available for a price. They offer

  • lessons for every level and for every stage of a game, eg the opening, the endgame, finding checkmate;
  • puzzles, which are a great way to learn pattern recognition;  
  • the chance to play online opponents at every level (Chess.com calls these levels new to chess; beginner, intermediate and advanced)
  • or to play the online avatars, which you can similarly choose to play at any level, but with no time limit because they make their moves instantly.

I’m most familiar with chess.com. On its home page, the left-hand icons include a mortar board for lessons and the jigsaw piece for puzzles. On both sites you can simply play as a guest. Games are timed, and having chosen your level you can set the timer to a number of different options, eg 3, 5, 10 or 30 minutes (that’s per player, so 30 minutes is a potential one hour game) and the site will find you a random opponent at your chosen level.

These sites will automatically identify checkmate and prevent illegal moves, such as castling out of check. They will declare a draw if you trigger one of the rules, eg stalemate, threefold-repetition or when neither side has sufficient material to win. You can also offer/accept the offer of an agreed draw.

As an alternative to playing as a guest, you can sign up to chess.com, which is free, and then your games are rated, and you get matched to players of a similar rating: incidentally, you then get to see which country your opponent is in. Signing up is necessary for access to chess.com lessons and the full range of puzzles other than the popular daily puzzle which gets harder as the week goes on.

Chess.com’s premium service is essentially access to reviews of a game after it has been played, where your and your opponents’ mistakes and blunders are laid bare, together with alternative move suggestions.